Tallynight
Card game · How to keep score

How to keep score in Gin Rummy

In Gin Rummy, only the player who wins a hand scores. Knock with 10 or less in unmatched cards and you score the difference between your count and your opponent's, or go gin with none for 25 more. The first to 100 wins, and bonuses are added at the end.

Players
2
Who wins
First to 100, then bonuses are added
Knock with
10 or less in deadwood
Bonuses
Gin 25, undercut 25

Keep score for Gin Rummy on your iPhone or iPad. Tallynight is free, with no ads.

Get Tallynight

How a hand is scored

Deadwood is every card that isn't in a set or a run. Aces count 1, number cards their face value, and jacks, queens and kings 10. You can knock when your deadwood is 10 or less.

ResultWho scoresPoints
Knock, and your deadwood is lowerThe knockerThe difference between the two counts
Undercut: the other player's deadwood is the same or lowerThe other playerThe difference, plus 25
Gin: no deadwood at allThe gin playerThe other player's deadwood, plus 25
Big gin, a variant: all 11 cards in meldsThe big gin playerThe other player's deadwood, plus 31

When someone knocks, the other player lays down their melds and can lay off cards on the knocker's sets and runs to bring their count down. Nobody can lay off on gin, and gin can never be undercut.

Early official rules used 20 for gin and 10 for an undercut, and some tables still do. Agree before you deal.

Bonuses at the end of the game

Keep a running total for each player. When someone reaches 100 at the end of a hand, the game is over and the bonuses go on top.

Line bonuses don't count towards reaching 100. They're added only once the game is over, and the higher final total wins.

Things people often get wrong

Variants that change the score

A scoring example

Ana and Ben, four hands. Only the winner of each hand scores.

HandWhat happenedAnaBen
1Ana knocks with 6. Ben has 21150
2Ben goes gin. Ana has 18043
3Ana knocks with 8. Ben lays off down to 5: undercut028
4Ana knocks with 2. Ben has 34320
Total4771

Hand 1: 21 − 6 = 15. Hand 2: 18 + 25 = 43. Hand 3: 8 − 5 = 3, plus 25 for the undercut. Hand 4: 34 − 2 = 32.

Nobody has reached 100 yet. When someone does, they get 100 more, and Ana and Ben each add 25 for every hand they won.

Tallynight

Keep score for Gin Rummy in Tallynight

Gin Rummy is set up for you: rounds, highest score wins, to 100. After each hand, type the winner's points and a 0 for the other player. The table keeps the totals, who's in front and who deals next.

  • Offers to end the game when someone reaches 100
  • Add the game and line bonuses as one more round before you finish
  • Tap any hand to fix a miscount
  • A race chart that replays the game, hand by hand
Download on the App Store
The race chart: a line per player, round by round

A Gin Rummy score sheet to print

Playing on paper tonight? Print a free Gin Rummy score sheet, or save it as a PDF.

Gin Rummy score sheet

Questions

How many points do you get for gin in Gin Rummy?

Your opponent's deadwood plus a 25-point bonus. Early official rules gave 20. Gin can't be undercut, and your opponent can't lay off on it.

What is an undercut in Gin Rummy?

When someone knocks and the other player's deadwood is the same or lower after laying off. The other player scores the difference plus 25, and the knocker scores nothing.

Can you knock with 10 in Gin Rummy?

Yes. You can knock whenever your deadwood is 10 or less.

How many points do you play to in Gin Rummy?

100. The winner then gets a 100-point game bonus, and both players add 25 for every hand they won.

What are the cards worth in Gin Rummy?

Aces 1, number cards their face value, and jacks, queens and kings 10. Only deadwood counts, never the cards in your sets and runs.

More games

RummyBasic Rummy: the winner scores the cards left. Rummy 500: melds minus hand. CribbageRace to 121. Fifteens 2, pairs 2, runs 1 a card, nobs 1. CanastaTeams meld for canastas: natural 500, mixed 300. First side to 5,000 wins. Five Crowns11 rounds, a new wild card each round. Lowest total wins.