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Card game · How to keep score

How to keep score in Spite and Malice

In Spite and Malice, the first player to play out their whole pay-off pile wins the game. If you keep score over several games, only the winner scores: 5 points, plus 1 for every card still in the other pay-off piles. The first to the target, often 50, wins the match.

Players
2, or 3 and 4 with more decks
Who wins
First to the target, often 50
Pay-off pile
20 cards each, 26 in the card-book version
Scored
After each game, by the winner only

Keep score for Spite and Malice on your iPhone or iPad. Tallynight is free, with no ads.

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How the winner scores

A game ends the moment someone plays the last card of their pay-off pile, also called the goal pile, to a centre stack. Only that player scores.

What countsPoints
Emptying your pay-off pile5
Each card left in another player's pay-off pile1
Cards in hands, side stacks and the stock0
Everyone who didn't win0

Catch your opponent with 6 cards still in their pay-off pile and you score 5 + 6 = 11.

Playing to a target

Write the winner's points after each game and keep a running total. Matches are usually played to 25, 50 or 100, and 50 makes a good evening for two. The first to reach the target wins.

Only one player scores each game, so two players can't pass the target together.

When the stock runs out

It's rare, but it happens: the stock is empty and there's no way to make a new one. Under the plain rules the game is a draw and nobody scores.

Tables that keep score usually give the player with fewer cards left in their pay-off pile the difference between the two. Say Ana has 4 left and Ben has 9: Ana scores 5.

Pay-off pile sizes

The scoring stays the same whatever the size, so shorter piles mean lower scores. Agree a lower target if you play with small piles.

Three or more players, and Skip-Bo

With three or four players, add a deck (some tables use one deck per player) and allow one more centre stack than there are players. Score it the same way: the winner takes 5, plus 1 for each card left in every other pay-off pile.

Skip-Bo is the boxed game based on Spite and Malice, with its own cards. It scores 25 for the winner plus 5 a card, and plays to 500.

A scoring example

Ana and Ben, 20-card pay-off piles, playing to 50.

GameWhat happenedAnaBen
1Ana wins. Ben has 7 left120
2Ben wins. Ana has 3 left08
3Stock runs out. Ana 4 left, Ben 950
4Ana wins. Ben has 13 left180
5Ben wins. Ana has 11 left016
6Ana wins. Ben has 10 left150
Total5024

Each win is 5 plus the cards left in the other pile, so game 1 is 5 + 7 = 12 and game 4 is 5 + 13 = 18. Game 3 was blocked, and Ana had 5 fewer cards left. Ana reaches 50 in game 6 and wins the match.

Tallynight

Keep score for Spite and Malice in Tallynight

Spite and Malice isn't one of Tallynight's built-in games yet, but it takes a minute to set up. Choose Something else and call it Spite and Malice. Under How you score, pick Rounds, where everyone scores each round, and under Who wins, pick Highest. Turn on Play to a target and set it to 50.

Tap the star to Add to favourites so it's ready next time, then Start game. After each game, type the winner's points and 0 for everyone else.

  • Each game's points on one keypad
  • Offers to end the match when someone reaches the target
  • Tap any game to fix it
  • Head-to-head records in the Family Hall of Fame (Pro)
Download on the App Store
The Family Hall of Fame: who holds the belt, wins, longest streaks, head to head and records

A Spite and Malice score sheet to print

Playing on paper tonight? Print a free Spite and Malice score sheet, or save it as a PDF.

Spite and Malice score sheet

Questions

How do you score Spite and Malice?

The player who empties their pay-off pile first scores 5, plus 1 for each card left in the other players' pay-off piles. Everyone else scores 0 for that game.

What score do you play to in Spite and Malice?

25, 50 or 100, agreed before you start. 50 is a good length for two players with 20-card piles.

How many cards are in the pay-off pile in Spite and Malice?

20 each in the game most people play. The version in many card books uses 26, or 13 for a shorter game.

What happens if the stock runs out in Spite and Malice?

Under the plain rules it's a draw. With scoring, the player with fewer cards left in their pay-off pile scores the difference between the two piles.

Is Spite and Malice the same as Skip-Bo?

Skip-Bo is a boxed game based on it, with numbered cards and its own scoring: 25 for the winner plus 5 a card, to 500. Spite and Malice uses ordinary cards, with kings wild.

More games

Skip-BoWinner scores 25 plus 5 a card left in other stock piles. First to 500. Dutch Blitz+1 a card in the Dutch piles, −2 a card left in your Blitz pile. First to 75. Nertz+1 a card in the centre, −2 a card left in your Nertz pile. First to 100. Kings CornerPenalty points for cards left in hand, 10 for a king. Lowest wins at 25 or 50. Crazy EightsThe first out scores everyone's cards. Eights 50, pictures and 10s 10, aces 1.