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Card game · How to keep score

How to keep score in Euchre

In Euchre, the team that names trumps (the makers) needs at least three of the five tricks. Three or four tricks score 1, all five score 2, going alone and taking all five scores 4, and if the makers fall short the other team scores 2. The first team to 10 wins.

Players
4, in two teams of partners
Who wins
First team to 10
Each hand
5 tricks, worth 1, 2 or 4 points
Cards
24, the 9s up to the aces

Keep score for Euchre on your iPhone or iPad. Tallynight is free, with no ads.

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How a hand is scored

The makers are the team whose player ordered up or named trumps. Only one team scores each hand.

ResultWho scoresPoints
Makers take 3 or 4 tricksMakers1
Makers take all 5 (a march)Makers2
Makers take fewer than 3 (euchred)Defenders2
Going alone, 3 or 4 tricksThe lone player's team1
Going alone, all 5The lone player's team4

A lone player who gets euchred still gives the defenders 2, the same as any other euchre.

Going alone

If your team makes trumps and you think you can win the hand by yourself, say you're going alone. Your partner lays their cards face down and sits the hand out.

Take all five tricks and your team scores 4. Three or four tricks still score 1, and if you're euchred the defenders score 2.

Keeping score with cards

Euchre is traditionally scored with spare low cards. Each team takes two, such as a 6 and a 4 for a game to 10. Lay one card over the other so that the pips left showing count your score, and move it as your score goes up.

A score sheet does the same job, and it keeps a record of every hand.

When the game ends

The first team to reach 10 wins. Only one team scores each hand, so there are no ties. Some tables play to 5 or 7 for a quicker game, or to 11.

At a progressive euchre party, players change tables and partners between rounds and each keep their own tally. Parties set their own rules for moving and scoring, so check with the host.

A scoring example

Ana and Ben are Team A, Cleo and Dev are Team B. Six hands so far.

HandWhat happenedTeam ATeam B
1Team A makes trumps and takes 3 tricks10
2Team B makes trumps and takes all 502
3Team A makes trumps and takes 2: euchred02
4Ana goes alone and takes all 540
5Team B makes trumps and takes 401
6Team A makes trumps and takes all 520
Total75

Team A leads 7 to 5, thanks to Ana's lone march in hand 4. The first team to 10 wins.

Tallynight

Keep score for Euchre in Tallynight

Euchre isn't one of Tallynight's built-in games yet, but it takes a minute to set up. Choose Something else, then Running score, with the highest score winning. Turn on Play to a target and set it to 10, pick 1 · 2 · 5 points per tap, and add each team as a player.

Add it to your favourites and it's ready for the next game.

  • A big tile for each team, with the top row turned to face the other side
  • Tap + to add 1 or 2 a tap, or tap a total to type a lone march's 4
  • Offers to end the game when a team reaches 10
  • Undo, and a scoring log to fix any score
Download on the App Store
The scoreboard: a coloured tile per player, the top row turned to face the other side of the table

A Euchre score sheet to print

Playing on paper tonight? Print a free Euchre score sheet, or save it as a PDF.

Euchre score sheet

Questions

How many points do you get for going alone in Euchre?

4 if you take all five tricks. If you take three or four it's 1, and if you're euchred the other team scores 2.

What happens when you get euchred?

Your team scores nothing for the hand and the other team scores 2.

Do you get 2 points for taking 4 tricks in Euchre?

No. Three or four tricks are worth 1 point to the makers. You need all five for 2.

How many points is a game of Euchre?

10. Some tables play to 5 or 7 for a quicker game, or to 11.

How do you keep score in Euchre with cards?

Each team uses two spare low cards, such as a 6 and a 4. One card partly covers the other, and the pips left showing are the team's score.

More games

SpadesTeams bid tricks: 10 a trick bid, 1 a bag, first to 500 wins. 500 (card game)Bid tricks for points from the table. First to 500 wins, −500 loses. PinochleTeams bid, then score meld plus counters. Miss your bid and you lose it. HeartsLowest score wins. 1 point a heart, 13 for the queen of spades.