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Card game · How to keep score

How to keep score in Scala 40

In Scala 40, points are bad. When someone closes, everyone else adds up the cards left in their hand. Reach 101 and you're out, and the last player still in wins.

Players
2 to 6
Who wins
The last player under 101
Cards
2 decks and 4 jokers, 13 each
To open
40 points of melds

Keep score for Scala 40 on your iPhone or iPad. Tallynight is free, with no ads.

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What cards left in hand cost

The player who closes scores 0. Everyone else adds up what's still in their hand and writes it on their running total.

CardPoints
Jolly (joker)25
Ace11
King, queen, jack10
Two to tenFace value

In a meld, a joker counts as the card it stands for, and an ace counts 1 in ace, two, three. Those values matter for the 40 you need to open, not for the score.

Opening and closing

Before you can lay off cards on the table, your first melds must add up to at least 40 points. That's the 40 in the name. You play with the same two decks and four jokers as Burraco.

You close (chiusura) by melding or laying off all your cards but one and discarding it. The hand is over, and everyone else counts what they still hold.

Out at 101, and re-entry

Keep a running total for each player. Anyone who reaches 101 or more is out, and the others play on. The last player still under 101 wins.

Some tables play re-entry (rientro): a player who's out can come back in with the same score as the highest player still in. Agree before you start how many times you can re-enter, and whether it costs a new stake.

Variants that change the score

A scoring example

Three players, four hands. Ben closed hands 1 and 4, Ana hand 2 and Cleo hand 3.

HandAnaBenCleo
123041
203552
312300
448025
Total8365118

Cleo passed 101 in hand 4, so she's out, and Ana and Ben play on. With re-entry, Cleo comes back in on 83, Ana's score, the highest still in.

Tallynight

Keep score for Scala 40 in Tallynight

Scala 40 is set up for you: rounds, lowest score wins, to 101. After each hand, type 0 for whoever closed and everyone else's cards on one keypad. The table keeps the totals and who's in front.

When someone reaches 101, Tallynight offers to end the game. With three or more players, carry on: type 0 for anyone who's out, and the last player under 101 finishes with the lowest total. For re-entry, take the difference off in the next hand with a minus sign (−35 brings Cleo from 118 to 83).

  • Offers to end the game when someone reaches 101
  • Play to 151 or 201 by changing the target
  • Tap any hand to fix a miscount
  • A race chart that replays the game at the end
Download on the App Store
The rounds table: every round's points per player, with the totals at the bottom

A Scala 40 score sheet to print

Playing on paper tonight? Print a free Scala 40 score sheet, or save it as a PDF.

Scala 40 score sheet

Questions

How many points do you need to open in Scala 40?

40, from melds laid down in one turn. A joker counts as the card it replaces, and an ace counts 1 in ace, two, three and 11 elsewhere.

How much is a joker worth in Scala 40?

25 points if it's still in your hand when someone closes. In a meld it takes the value of the card it stands for.

When are you out in Scala 40?

When your total reaches 101 or more. The others play on, and the last player under 101 wins. Some tables play to 151 or 201.

How does re-entry work in Scala 40?

In the re-entry variant (rientro), a player who reaches 101 comes back in with the same score as the highest player still in. Agree beforehand how many times it's allowed.

What does the player who closes score in Scala 40?

0 for that hand. Everyone else scores the cards left in their hand.

More games

BurracoTeams race to 2,005. Clean burraco 200, dirty 100, closing 100. ChinchónUnmatched cards count against you. Minus 10 for a clean close. Out over 100. RummyBasic Rummy: the winner scores the cards left. Rummy 500: melds minus hand. ScopaFirst to 11. A point each for scope, cards, coins, settebello and primiera.