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Card game · How to keep score

How to keep score in Scopa

After each hand of Scopa you score 1 point for every scopa (sweep), plus 1 each for the most cards, the most coins, the settebello and the best primiera. Keep a running total, and the first to 11 wins.

Players
2, 3, or 4 in two teams
Who wins
First to 11 points
Each hand
Up to 4 points, plus 1 a scopa
Cards
40, the Italian deck, as in Briscola

Keep score for Scopa on your iPhone or iPad. Tallynight is free, with no ads.

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What scores a point

When the last card has been played, whoever made the last capture takes the cards left on the table. Then each player or team counts their pile. This count, the punteggio, gives these points.

PointWho gets itPoints
Scopa (sweep)Each time you capture every card on the table1 each
Carte (cards)Most cards: 21 or more of the 401
Denari (coins)Most coins: 6 or more of the 101
SettebelloWhoever took the 7 of coins1
PrimieraThe best primiera, worked out below1

A tie for cards (20 each), coins (5 each) or primiera scores nothing for anyone. So apart from sweeps, a hand is worth at most 4 points between you.

How to work out the primiera

The primiera (prime) compares your best card in each suit. Take your highest-value card in coins, cups, swords and clubs, using the values below, and add the four together. The higher total wins the point. If you have no card at all in one suit, you can't win it.

Four 7s make 84, the highest primiera there is. That's why the 7s are worth fighting for, even apart from the settebello.

When the game ends

Keep a running total. The game ends after the hand in which someone reaches 11 or more. If both sides reach 11 in the same hand, the higher score wins. If they're level, play another hand.

For a longer game, agree on 16 or 21 before you start. Some tables let a player call themselves out (chiamarsi fuori) during a hand once they think they've reached the target. If they're wrong, they lose the game.

What people often get wrong

Variants that change the score

A scoring example

Ana and Ben are on 7 and 6 when they count the third hand. Ana made two sweeps and Ben one.

AnaBen
Scope21
Carte: Ana 23 cards, Ben 1710
Denari: 5 each, a tie00
Settebello: Ben took it01
Primiera: Ana 76, Ben 7510
This hand42

Ana's primiera is two 7s, a 6 and an ace (21 + 21 + 18 + 16 = 76). Ben's is two 7s, a 6 and a 5 (21 + 21 + 18 + 15 = 75). Ana goes from 7 to 11 and wins the game. Ben finishes on 8.

Tallynight

Keep score for Scopa in Tallynight

Scopa is set up for you: rounds, highest score wins, to 11. After each hand, type everyone's points on one keypad, and the table keeps the totals, who's in front and who deals next.

  • Offers to end the game when someone reaches 11
  • Play to 16 or 21 by changing the target, and keep it as a favourite
  • Add each team as a player for four-player Scopa
  • Tap any hand to fix a miscount
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The winner card: the podium with the top three and everyone's totals

A Scopa score sheet to print

Playing on paper tonight? Print a free Scopa score sheet, or save it as a PDF.

Scopa score sheet

Questions

How do you score primiera in Scopa?

Take your best card in each of the four suits: a 7 is 21, a 6 is 18, an ace 16, a 5 is 15, a 4 is 14, a 3 is 13, a 2 is 12 and a face card 10. Add the four, and the higher total wins 1 point. With no card in one suit, you can't win it.

How many points do you need to win Scopa?

11 is the usual target. If both players reach it in the same hand, the higher score wins. Some tables play to 16 or 21 for a longer game.

How many points is the settebello worth?

1 point on its own. The 7 of coins also counts towards the most coins and is the best primiera card in coins, so it often helps win two more points.

Does a scopa count on the last card?

Not on the last play of the hand. Whoever captured last takes the cards left on the table, but that never counts as a scopa.

What if both players have 20 cards in Scopa?

Nobody gets the point for cards. The same goes for 5 coins each or an equal primiera.

More games

BriscolaCount your tricks: 61 of the 120 points wins the hand. Best of three. Scala 40Cards left in hand count against you. Out at 101, last player in wins. BurracoTeams race to 2,005. Clean burraco 200, dirty 100, closing 100. ChinchónUnmatched cards count against you. Minus 10 for a clean close. Out over 100.