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Card game · How to keep score

How to keep score in Oh Hell

In Oh Hell, you bid exactly how many tricks you'll take. Every trick is worth 1 point, and making your bid exactly adds a bonus of 10. The hand size goes down one card each deal and back up again, and the highest total after the last hand wins.

Players
3 to 7, best with 4 to 6
Who wins
Highest total after the last hand
Also called
Oh Pshaw, Oh Heck, Up and Down the River, Blob
Hands
10 cards down to 1, and back up

Keep score for Oh Hell on your iPhone or iPad. Tallynight is free, with no ads.

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How each hand scores

Tables score Oh Hell in several ways. This is one of the most common, and the others are under Variants below.

ResultScore
Each trick you take1
Bonus for making your bid exactly10
Bid 0, took 010
Bid 3, took 313
Bid 3, took 22
Bid 3, took 55

A missed bid still scores a point for each trick, but no bonus. So once your bid is lost, it still pays to take tricks.

The hook: the dealer's bid

The dealer bids last and can't make the bids add up to the number of tricks in the hand. That way at least one player is bound to miss.

Some tables play without the hook. It changes the bidding, not the scoring.

How many hands

Deal 10 cards each to 3, 4 or 5 players, 8 to 6 players and 7 to 7 players. Each deal has one card fewer, down to 1, then one more each deal back up to the start. With 4 players that's 19 hands.

Some tables start at 1 card, go up, then come back down. Either way, the highest total after the last hand wins. If two players tie, play another hand at the biggest size to settle it.

Variants

Agree on the scoring before the first deal, and write it at the top of the sheet.

What people often get wrong

A scoring example

Four players, the first three hands, with 10, 9 and 8 cards. The bid · took rows show each bid and the tricks taken. Thanks to the hook, the bids never add up to the tricks.

AnaBenCleoDev
Hand 1 bid · took3 · 32 · 14 · 42 · 2
Hand 1 score1311412
Hand 2 bid · took2 · 23 · 31 · 22 · 2
Hand 2 score1213212
Hand 3 bid · took0 · 03 · 42 · 22 · 2
Hand 3 score1041212
Total35182836

Ben missed hand 1 by a trick and kept 1 point for the trick he took. In hand 3 Ana bid zero and made it for 10, while Ben took one trick too many and scored only 4.

Dev made every bid and leads with 36, with 16 hands left to play.

Tallynight

Keep score for Oh Hell in Tallynight

Oh Hell isn't one of Tallynight's built-in games yet, but it takes a minute to set up. Choose Something else, then Rounds, with the highest score winning.

Type everyone's score for the hand on one keypad. Add it to your favourites with your table's rules, and tap End game after the last hand.

  • Everyone's hand on one keypad, with a minus key for the penalty variants
  • The table keeps the totals and who deals next
  • Tap any hand to fix it
  • A winner card for the family chat at the end
Download on the App Store
The rounds table: every round's points per player, with the totals at the bottom

A Oh Hell score sheet to print

Playing on paper tonight? Print a free Oh Hell score sheet, or save it as a PDF.

Oh Hell score sheet

Questions

How do you score Oh Hell?

One common way: 1 point for each trick you take, plus a bonus of 10 if you take exactly the number you bid. So a bid of 3 made exactly scores 13.

What does a zero bid score in Oh Hell?

10 if you take no tricks: the bonus, with no tricks to add. Some tables give a made zero only 5.

Do you lose points for missing your bid in Oh Hell?

Not in the common scoring: you keep a point for each trick and lose only the bonus. Some tables take off 10 for each trick you were off instead.

Is Oh Heck the same as Oh Hell?

Yes, it's a politer name for the same game. It's also called Oh Pshaw, Up and Down the River and Blob.

Why can't the dealer make the bids add up in Oh Hell?

That's the hook rule. If the bids can't equal the number of tricks, at least one player has to miss, which keeps every hand close.

More games

Wizard (card game)Exact bid: 20 plus 10 a trick. Missed: −10 a trick off. Highest total wins. Skull King10 rounds. Bid made: 20 a trick plus bonuses. Missed: −10 a trick off. SpadesTeams bid tricks: 10 a trick bid, 1 a bag, first to 500 wins. EuchreTeams of two. 1 for 3 or 4 tricks, 2 for all five, 4 alone. First to 10.