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Card game · How to keep score

How to keep score in Wizard

In Wizard, you bid how many tricks you'll take each round. Make it exactly and score 20, plus 10 for every trick. Miss and lose 10 for every trick you're over or under. After the last round, when the whole deck is dealt, the highest total wins.

Players
3 to 6
Who wins
Highest total after the last round
Rounds
20, 15, 12 or 10, by the number of players
Cards
60: a standard deck, 4 Wizards and 4 Jesters

Keep score for Wizard on your iPhone or iPad. Tallynight is free, with no ads.

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How each round scores

Write everyone's bid down before anyone plays. After the round, compare each bid with the tricks that player took.

Bid and tricksScore
Exact bid20 + 10 for each trick
Missed bid−10 for each trick over or under
Bid 0, took 020
Bid 3, took 350
Bid 3, took 1−20
Bid 0, took 2−20

When you miss, the tricks you took don't score anything. All that counts is how far off you were.

How many rounds

Round 1 deals 1 card each, round 2 deals 2, and so on, until the round that uses the whole 60-card deck. That's the last round, and it has no trumps.

The highest total after the last round wins. Scores can go below zero along the way, so keep the minus signs.

Wizards, Jesters and trumps

They don't change the scoring, but they decide who takes the tricks. The first Wizard played wins the trick. A Jester always loses, unless every card in the trick is a Jester. Then the first Jester wins.

After the deal, turn up the next card for trumps. A Jester means no trumps that round, and a Wizard lets the dealer choose.

Variants

What people often get wrong

A scoring example

Four players, the first three rounds. The bid · took rows show each bid and the tricks taken.

AnaBenCleoDev
Round 1 bid · took1 · 10 · 00 · 01 · 0
Round 1 score302020−10
Round 2 bid · took1 · 01 · 10 · 10 · 0
Round 2 score−1030−1020
Round 3 bid · took2 · 20 · 11 · 00 · 0
Round 3 score40−10−1020
Total6040030

Round 3: Ana bid 2 and took 2, so 20 + 20 = 40. Ben bid 0 but took a trick, so he lost 10. Cleo is back to 0 after two misses in a row.

With four players there are 15 rounds, so 12 are left.

Tallynight

Keep score for Wizard in Tallynight

Wizard isn't one of Tallynight's built-in games yet, but it takes a minute to set up. Choose Something else, then Rounds, with the highest score winning.

After each round, type everyone's score on one keypad, minus signs included. Add it to your favourites, and when the last round is done, tap End game.

  • Everyone's round on one keypad, with a minus key for missed bids
  • The table keeps the totals, who's in front and who deals next
  • Tap any round to fix it
  • A race chart of the whole game at the end
Download on the App Store
The race chart: a line per player, round by round

A Wizard (card game) score sheet to print

Playing on paper tonight? Print a free Wizard (card game) score sheet, or save it as a PDF.

Wizard (card game) score sheet

Questions

How do you score the Wizard card game?

Make your bid exactly and score 20 points, plus 10 for each trick you took. Miss it and lose 10 points for each trick you were over or under.

What do you score for bidding zero in Wizard?

20 if you take no tricks. If you take any, you lose 10 for each trick you took.

How many rounds are in Wizard?

It depends on the players: 20 rounds with 3, 15 with 4, 12 with 5 and 10 with 6. The last round deals out the whole 60-card deck.

Can the bids add up to the number of tricks in Wizard?

Yes, in the standard rules. An optional rule stops the player in the lead from making them add up when they bid last.

How do you win Wizard?

Have the highest total after the last round. Scores can go below zero along the way, so a bad start isn't the end.

More games

Skull King10 rounds. Bid made: 20 a trick plus bonuses. Missed: −10 a trick off. Oh HellExact bid: 10 plus a point a trick. Missed: a point a trick. Highest total wins. SpadesTeams bid tricks: 10 a trick bid, 1 a bag, first to 500 wins. EuchreTeams of two. 1 for 3 or 4 tricks, 2 for all five, 4 alone. First to 10.